G5 Entertainment operates in the gaming industry and focuses on the development and distribution of mobile and browser-based games. The company's products are aimed at gamers seeking entertainment and gaming experiences. The business is global with a primary presence in Europe, North America and Asia. G5 Entertainment was founded in 2001 and is headquartered in Stockholm, Sweden.
* Adj. EBIT 0.1m, vs ABGSC 0.1m and FactSet cons -0.2m * Larger sales decline offset by higher cost savings and GM uplift * Estimates largely unchanged, but weaker sales trend to weigh Q2 results Sales were USD 20.1m (-8% vs ABGSCe 21.8m and -4% vs cons...
* Significant cuts to '26e on lower sales * ...but '27e-'28e fairly unchanged due to cost savings * Trading 6x EV/adj. EBIT 2026e but 2x on 2027e Estimate changes We have assumed ~USD 6m cost savings on an annualised level, with full effect from Q4'26...
* Adjusted EBIT turned negative on sales miss * But a major layoffs could lift cons '27e-'28e EBIT (~5-10%) * FCF positive and significant net cash position Q1 results First, G5 has changed reporting currency from SEK to USD. Sales were USD 21.7m, -11...
* Weaker sales and maintained opex behind estimate cuts * We see relatively unchanged FCF '26e (SEK 46m vs 48m in '25) * Half of market cap in net cash; 5x EV/EBIT & 4x EV/FCF '26e We cut '26e-'27e EPS by 51-27% Q4 was below our estimates, partly driven...
* EBIT SEK 2m vs FactSet consensus 12m * Sales declined 9% in USD terms, and DPS cut to SEK 2 (8) * We think estimates could come down 15-20%; CC at 8:00 CET Q4 results Sales were SEK 221m (-11% vs ABGSCe 249m and -9% vs cons 244m), -21% y-o-y whereof...