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Analyst Comment

Starbreeze: Project Baxter (2026) will be based on the Dungeons & Dragons intellectual property

By Anton DamsténAnalyst
Starbreeze

Starbreeze announced today that their next game, Project Baxter, will be based on the Dungeons and Dragons (D&D) intellectual property (IP). The game will be made under a license from the D&D IP-holder Wizards of the Coast. Starbreeze also reiterated that they will act as both the developer and publisher of the game.

Project Baxter (internal codename) will be a co-operative multiplayer action-adventure game. The game will utilize a Games as a service model and will launch on all major platforms in 2026. The game will also include cross-play. Starbreeze has previously stated that the game’s development and marketing budget is estimated to exceed USD 45-50 million.

The Dungeons & Dragons intellectual property traces back to the iconic tabletop role-playing game introduced in the 1970s. Over the years, numerous video games have been developed under its license, drawing on the vast lore and imaginative elements of D&D. The recent success of games like Baldur’s Gate 3 (2023) and the movie Dungeons & Dragons: Honor Among Thieves (2023) has given a further lift to D&D’s IP.

Licensing a well-known IP for a new game provides some key advantages. It brings, among other things, instant recognition, a ready-made fan base, and an established lore. The trade-off naturally is the cost associated with licensing the IP, which often consists of an upfront fee and a share of future revenues. In this case, we believe choosing a well-known IP is a good risk management strategy for Starbreeze. Launching a game with a completely new IP involves the inherent risk of uncertain market reception. Players may hesitate to invest time and money in an unfamiliar brand; therefore, new IPs often require significant marketing efforts to generate awareness.

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Starbreeze operates in the gaming industry and focuses on the development, publishing and distribution of computer games and interactive entertainment. The company's portfolio includes both its own games and collaborations with other game developers. The business is aimed at gamers and distributors globally, with the largest operations in Europe. Starbreeze was founded in 1998 and is headquartered in Stockholm, Sweden.

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Key Estimate Figures17.11.2023

202223e24e
Revenue127.6627.9260.3
growth-%1.5 %392.1 %-58.5 %
EBIT (adj.)6.7256.8-26.3
EBIT-% (adj.)5.3 %40.9 %-10.1 %
EPS (adj.)-0.080.22-0.02
Dividend0.000.000.00
Dividend %
P/E (adj.)neg.0.5neg.
EV/EBITDA18.1neg.neg.

Forum discussions

Christoffer and Atte have prepared a new company report on Starbreeze after the Q3 results. \nStarbreeze reported Q3 revenue in line with expectations...
11/12/2025, 8:50 AM
by Sijoittaja-alokas
3
Hi! Our analyst Christoffer interviewed Starbreeze’s CEO today in connection with their Q3 report. Check it out here, the interview is in English...
11/11/2025, 3:05 PM
by Jesper Hagman
5
There isn’t much to share in the coffers; even those small amounts go purely into running the bureaucracy and finding a party that would then...
11/11/2025, 12:40 PM
by Arvuuttaja
0
Optimization would require expertise, and most of the Payday 2 developers left the company even before PD3’s release. Payday 3 and Baxter paint...
11/11/2025, 12:22 PM
by Trivial
1
And there are no changes in player data for Payday 3, so the promising start at the beginning of the year sharply turned back to its lowest ...
11/11/2025, 11:51 AM
by Arvuuttaja
1
Here are Jenneli’s quick comments on Starbreeze’s Q3 results. Starbreeze reported Q3 revenue in line with expectations, but adjusted profitability...
11/11/2025, 10:50 AM
by Sijoittaja-alokas
1
@christoffer.jennel has given his preliminary comments as Starbreeze reports its Q3 results next week on Tuesday. *The quarter is dominated ...
11/7/2025, 8:25 AM
by Sijoittaja-alokas
2
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