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Research

Remedy: Buying opportunity for those who play the long game

By Atte RiikolaAnalyst
Remedy Entertainment
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As we expected, Remedy’s Q4 result was exceptionally strong, partially because of timing-related factors. Thanks to the company’s outlook and the Tencent agreement for the Vanguard projects, the earnings growth outlook for 2023-2025 starts to clear up. Materializing the earnings potential of the games currently under development seem to focus more strongly on 2024-2025, in contrast to our previous estimates (2023-2024). Thus, a bit of patience is required. Then, the share’s valuation becomes so low that we consider the expected return very attractive for investors who play the long game.

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Remedy Entertainment is a game developer. Its operations are primarily focused on the development of action games, with a particular focus on 3D technology. Examples of games that the company has developed include several different versions of Alan Wake, Max Payne, and Control. Remedy also develops its own game engine and tooling technology that powers many of its games. The company was founded in 1995 and is headquartered in Espoo, Finland.

Read more on company page

Key Estimate Figures14.02.2022

202122e23e
Revenue44.747.460.9
growth-%8.9 %6.0 %28.5 %
EBIT (adj.)14.711.515.8
EBIT-% (adj.)32.9 %24.3 %26.0 %
EPS (adj.)0.880.680.93
Dividend0.170.200.25
Dividend %0.4 %1.3 %1.6 %
P/E (adj.)45.323.416.9
EV/EBITDA29.911.75.7

Forum discussions

Sorry @Atte_Riikola, I didn’t mean to open a can of worms and cause extra work. I genuinely believe that you have done a commendable job with...
36 minutes ago
by Akee
2
You sure are a precise guy, Akee! And I’ve been tangled up with my own Excels over the weekend. My calculations for Annapurna’s share are correct...
3 hours ago
by Atte Riikola
25
Thanks again for the good analysis @Atte_Riikola I read through the analysis last night. It may be, or is even likely, that I am an idiot or...
5 hours ago
by Akee
18
Which, knowing GPU development, would primarily be neural texture compression support. The idea is to generate extremely detailed material textures...
11 hours ago
by Jarnis
3
To me, this genre change feels mostly like a small nuance difference compared to the original Control. Based on the trailer, the camera would...
12 hours ago
by Aruzo
7
Well, I was thinking about that RPG element. The things you mentioned were already done in the first Control. I don’t remember if all of them...
18 hours ago
by Relaaja
3
Related to this, from Kasurinen’s interview Despite the developer’s relative inexperience with melee combat games, Kasurinen says they are confident...
19 hours ago
by Akee
9
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