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Translation: Original published in Finnish on 9/3/2026 at 8:19 am EEST.
Remedy will release Control Resonant on September 24. The game represents a turning point for the company's investment case, as a successful launch would also enable the self-publishing of subsequent projects and further strengthen the value and long-term potential of the Control game brand, in our view. Based on the data points provided by Remedy in its Q2 report, we believe the game is on its way to commercial success, and the hit game option is still present. Although Remedy’s stock has been rising recently, we still see clear potential if Control Resonant becomes a commercial success. In fact, this success would increase the likelihood of future game successes for Remedy as well, and the stock could see a clear level correction if the stock market began to price in this longer-term potential more strongly. Next, we’ll review a few things investors should keep an eye on before and after Control Resonant's release.
The Metacritic reviews from critics, typically released a few days before a game's launch, are an important indicator of a game's quality, though they alone do not guarantee success. Alan Wake 2 was a critical success (Metacritic 89) but its commercial success (over 3 million copies sold to date) has fallen short of the critics' ratings. This is partly due to the game's absence from the Steam platform because Epic Games is the publisher.
Based on our rough estimate, a Metacritic score above 85 would mean that there is potential for Control Resonant to become a hit, and the game’s sales trajectory over the next several years would likely be strong. With an average review score of 80–84, we believe the game could meet our current sales forecasts (2026e: 1.9 million copies; 2027e: 2.2 million copies). In our view, ratings below this level would increase the risk of not realizing our current forecasts.
Data available from Steam immediately after the release of the game is one of the best ways to monitor its reception. The number of concurrent players and user reviews provide some indication of the game's success after the first weekend. However, console platforms (particularly the PS5) are also extremely important for sales, and there is limited external visibility into them.
Before the game's release, it is also helpful to monitor the development of the game's wishlist ranking on Steam. In its Q2 report, Remedy stated that, as of August 11, the game had garnered over 1.5 million wishlist entries across all platforms. Currently, the game is ranked 27th on Steam's wishlist charts, and we believe it will continue to rise towards its release.
In terms of Steam data, China is an interesting wild card for Remedy. In its Q2 report, Remedy stated that the Chinese-language market accounted for the second-highest number of pre-orders on Steam. If the volume were heavily weighted towards China, the number of copies sold could exceed our estimate, but sales in euros might not because regional pricing weighs on the average price.
September is an exceptionally busy month, as game companies are avoiding GTA 6 (due to be released on Nov. 19), which will capture all the attention at the end of the year. Before Control Resonant, there are three useful peer games to monitor.
The Blood of Dawnwalker (Sept. 3) is a story-driven, single-player game from the new studio Rebel Wolves, whose team includes former creators of The Witcher 3. The game received positive reviews (Metacritic PC/PS5: 83–84), making it a relevant competitor to Resonant.
Onimusha: Way of the sword (Sept. 4) is interesting for its timing alone. Capcom moved the release date up by three weeks from the original date of September 25, effectively taking it out of Resonant's release window. The game has also received positive reviews (Metacritic PC/PS5: 83–86), so it will also compete with Resonant for players' time and money in September.
One of Resonant's main competitors is Marvel's Wolverine (Sept. 15), which, however, will be released exclusively on the PlayStation platform. Nevertheless, this popular IP, developed by a well-known game studio (Insomniac), will likely capture the attention of a large audience and compete with Resonant for players' money just 9 days before its release. On the same day as Control Resonant, September 24, Silent Hill: Townfall will also be released, but it differs from Resonant in genre (horror).
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